Posts

New Darkness Falls Available

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Got a new Darkness Falls Overhaul Mod Server available. https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ This server required you to have installed the overhaul mod, Here is a video tutorial on how to do that. https://youtu.be/3ku2GZr1x2Y Darkness Falls Server Server Name: Naza’s Survivors Darkness Falls [PVE|UK|24/7] Server IP/Domain: nssmain.game-server.cc Port: 25206 Optional Files: Download

New mods, Bug Fixes & New Prefab Protection For Server POI's (Hub etc)

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Finally finished the new protection system for the servers prefabs. The old way of protecting prefabs has been broken in a21.1 and can no longer be used. Until a more ideal solution comes along i have made a temporary workaround. Block damage in protected areas has been reduced as low as possible. (pretty much 1hp) in addition players damaging blocks will lose 25 health, ragdoll and receive a warning not to damage the area. Players that continue to damage blocks will die from the health loss. There was a bug in the way i did the craftable lights that reverted all poi lights settings to a default state, not great for performance or atmosphere, so i've completely rewrote the whole thing and added a couple more lights to it. That bug should no longer be an issue anymore. I've added a new block variant for barbed wire, can be crafted in the forge. Finally i've fixed many many bugs. I also just realised i never posted the full mods patch notes as i usually do, so i'll post t

Both Server Now Live Finally!

After a long couple months both servers are now back up and running. There are some small things i've yet to finish like: -NSS Main Webmap is non functional -NSS Main ui has broken links & Misaligned UI -NSS Main is missing the discovery bonuses for traders -NSS Main has not had it's webmap markers added (reset zones, traders, etc) -NSS Main & NSS DID have had my new block protection buffs pulled for the time being (ran into a last minute issue that will take some time to fix, so just pulled it for now) I'm going to take a much needed break over the weekend and hang out on the servers. Come monday i'll get my head back down and finish off the last of those minor issues. Hope you all enjoy the servers details bellow have fun! Server Name:   Naza’s Insane Survival Server [PVE|UK|24/7] Server IP/Domain:  nssmain.game-server.cc Port: 25006 Server:  Map Optional Files:  Download Server Name:   Naza's Survivors Dead Is Dead Nightmare [PVE|UK|24/7]  Server IP/Domai

Test Version Of Servers Mods Available On DID & Servers A21 Roadmap

I've finally gotten a more or less functional version of the servers mods ready for initial playtesting. There are some issue with it however, the UI is still screwy in places and some localisation may be incorrect or missing. I'll start dealing with those issues next but it's playable for the moment. Let me know if you see any errors in things like crafting unlock requirements, crafting ingredients, item/weapon stat issues. A21 is the first alpha i've not been able to have everything ready for stable so i apologise for the delays. The current plan for DID and the Main server is: - Finish fixing UI /Localisation issues with the mod & any bugs found - Get all the custom prefabs converted for A21 - Create a new vanilla 10k Map for DID with all of the mains servers features (server hub, custom prefabs, arena etc) - Package up all public mods/prefabs for release and finish up any testing that needs done - Create a 10K map Using the Teragon Map Generator for the main ser

New Mod - Farming Overhaul

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Been a while but I'm back on some content before A21 launches. I wanted to address the controversial farming changes introduced in A20 before we head into the A21 Cycle. Having tried it i didn't find the yields too bad, no perks & Living Of The Land 1 wasn't very profitable (or sustainable with no perks) however. So my focus has been mainly on addressing the tedium of crops no longer reverting to seeds when harvested since that just adds mindless busy work forever replanting. So with this new mod i've been working on you will never need to replant a seed after harvesting. Harvested crops will downgrade to seeds again. To balance not having to give up a large chuck of your crops to crafting new seeds i've nerfed the 50% chance to get a seed on harvest to 20%, Living of the land 1 has also been nerfed from +100% more crops to +50% LOL3 has been reduced from +300% to +100%. This still nets you more slightly more crops that A20's current system but it's not

Maintenance notice

Got another one on the morning of 13/07/22 between 8am-12pm the servers will go down for approximately 1-3 hours. I haven't moved the servers back yet so it will be a normal maintenance day on Tuesday.

Maintenance notice

On the morning of 29/06/22 between 8am-12pm the servers will go down for approximately 1-3 hours. I need to temporarily move the physical servers, but i can do that on the regular tuesdays maintenance day so expect potentially longer disruptions for that day also.